UnchartedL Nathan Drake Collection
I don’t really like shooting games, and this didn’t really change my mind about them, but for a free titles on the Playstation, I had a good time going through the stories.
I don’t really like shooting games, and this didn’t really change my mind about them, but for a free titles on the Playstation, I had a good time going through the stories.
I have been working on a hugo starter repository to share with people, I really like the layout and the cli is really clean. It seems like a good alternative to Jekyll.
Currently the set up with the Vue template for a Typescript has a relative pathing issue. This is a problem generated when initialize a project in vue ui
or in vue create <project-name>
.
The fix is relatively easy at first glance, i.e. just don’t do the node namespace thing, this messes with Typescript, a known issue from my experience at Expedia. If there’s a fix for this (probably simple and requires some googling) I’d probably spend more time looking into it than it saves.
I decided to give the web education tool a try, and it’s highly recommended by me. For what it’s worth.
Sometimes you find a module that typescript will not let you import. If you cannot find it in npm and in definitelytyped.org, here’s a simple fix:
Been wanting to do this for a while, add some material UI components and strip away the boring look that my current blog has. Finally got the motivation to start doing this now.
One thing that has been bothering me for a while now is the notion of languages and what makes a language usable. I’m not talking about programming languages, but indirectly related to programming. I’m talking about languages humans speak. This directly impact the way we design and communicate language in code, however so I thought it’d be a good topic to explore my thoughts on personally.
I’ve been ragging on myself about not knowing the same things that people from college background know, but as I’ve finally sunk my teeth into dyanimic programming. I realized I have been doing dynamic programming for years, and in fact am the person who has used it effectively in a work setting. Not bragging, but I am learning that I am much more capable than I thought myself to be.
This is more of a first impressions for the learning platform created by two youtubers that I found their advice worthwhile. I thought I’d take a gander on the data structures and algorithm platform that the tech lead and joma tech designed.
Twenty Questions, with a betrayal mechanic, and guessing structure. Insider is a lighter party game that makes you second guess whether or not the people you are working with is really on your side. It is quick, about a 15 minute round, and everyone is cooperating.
Fantastic Factories is a clean engine building game. The main focus is on building up synergies to help you produce goods and more buildings to race to trigger the end of the game when opportune for you. It is a fast playing game, where the mechanics are optimized so that players can pick it the second phase within one or two rounds and can optimize playing time by playing simultaeously (at the same time) rather than sequentially (taking turns). The art is cute and quirky, with the card layout is clean, utilitarian, and minimalistic.
Horrified is a hyper-thematic replacement for Pandemic, it is faster playing than Pandemic and fills the same niche. It borrows heavily from the universal classic monster movies such as Dracula, Frankenstein, The Mummy, and etc. Each monster provides it’s own mini-game that players have to cooperate to complete. Overall it was a really quick and really fun experience. The game was challenging, but wasn’t too punishing. As a bonus, the art for the game was phenomenal.
This is not a review, more of a introspection of the game, a little cynical about my former approach to rating games. Mansions of Madness is a coherent full experience that captures aspects of cosmic horror, yet making a game play experience that is both accessible and demanding.
This seems like it could be a no brainer for some people but I was puzzled on this today for a few hours, hence I’m going to be talking about it. Clang.
Time to get serious, day 3 of my micro SD card being unabe to write. Trying to configure a replacement and back up my data.
Yesterday I learned how to reformat an SD card via command line. This was out of necessity and the terminal commands are a little scary. I’ll not be doing this again anytime soon, but it’s worth talking about as I had to use guides to infer how to actually do it.
Recently my mind hasn’t been focused on coding as there was a few other complicated life situations that came up. My momentum has been entirely halted. I’m thinking of projects I can take up so that I can start building up a semblance of momentum. I’m pushing back my plans to go back to graduate school a quarter at least as I’ve lost a lot of time due to my life situations.
This review is for the Kickstarter Special edition, prior to the general release of the game.
Druids is a strategy game for two players, the board is customizable with moveable terrain tiles and powers called stones that allow for a lot of variation.
The KS version is a nice laser cut of the game with etching also done by laser, the box itself is a laser cut and puts together without need for glue. Really nice presentation.
Today I focused on restoring the previous content of my old blogs. They were squarespace blog posts and I downloaded the blog files that Squarespace provides… it’s an xml file that is a list of html files… if I wasn’t a developer it would be extremely confusing and makes you feel like you don’t own your content. I don’t understand the decision they took, but it’s clear it’s a measure to prevent people from leaving the platform.
My gosh this was a more nebulous process than I could ever have imagined… the transition to Github 3.0 has left a heaping mess. There is little documentation on the github pages, it essentially assumes that you’ll use base template and make minimal changes… which is great, but the jump to get a custom page working is a little bit more esoteric. Most examples have something that complains in the Jekyll building process, suggestions that are esoteric.
My ambitions for a blog has been killing me and is unrealistic. I stopped using my squarespace blog and bought a domain so that I can start developing my own blog and host it. I was planning on using Ghost… and playing around with Gatsby, however due to the amount of crazy my life has right now I decided that it would be better to tinker and get a static site with Jekyll up an running.
After spending some time snooping around for a place (finally got a new apartment), now it’s time back to get coding. This blog is taking some time to build which is fine, I’m learning new tools, doing algorithm practice, and just getting resituated with life. We are excited about our next move and I hope it lasts more than a year.
This post requires some prerequisite knowledge in the basics of git. I’ll do my best to explain terms as I go, but I’ll look to developing another post that will give an overview and sources to get people up to speed. TBH there is not easy way to learn the basics of git without pragmatic practice. I will try to make this blog post systematic as possible to facilitate the learning of both myself and others.
Hello I am Leonardo Lee, I am currently a developer at Expedia Group. I work in the Partner Services division of Expedia providing tools for partners to manage their properties.
A light dice crafting game where players are trying to gain the most favor by the end of the game. During the game players will buy die faces to stick on their dice and buy cards to provide additional actions, effects, and favor. A game by Libellud.
A quick playing worker placement game for 1-4 players.
An abstract strategy game with a veneer of god powers. Designed for two players in mind, but has a 3 player and 2 team variants.
This is a simple trick, but most likely if you require dynamic css, then probably you should look into alternative approaches like inline css or accounting for the css by using classes that are dynamically added.
The original deck building game, it takes traditional elements in economic games and pits the engine against the win condition. Works best at 3 to four players.
A quirky card game for 3 to 6 players by Cheapass Games. It is free to print and play, but there’s also a boxed version available to people to purchase.
A dice rolling tableau engine builder for 2 to 4 players. Shines at 3 to 4. Themed with city planning and industry building.
A light party game for 2 to 5 players. Best with 4 to 5 players.
Sushi Go is a drafting game, themed around Sushi, traditional sides, and condiments.
At the start of each round each player will start with a hand of cards. From this hand the player will select a card. After all players finish selecting, players will reveal their chosen cards. Finally player will pass their hand to the player (counter-)clockwise from them. From this new hand they repeat the process, until all the cards in hand have been spent ending the round. At the end of a round all players count their points for that round. After 3 rounds the player with the highest total wins.
A memory card game for 3 to 5 players. Plays well at 3 or 4.
In Node, the easiest way to generate a server is:
var http = require('http');
http.on('', function(){ });
I am currently hired full time with Expedia. This obviously takes up most of my time, as I need to master Javascript, know how to work with Java (even work in it in the future) and learn how to use the automation and build tools that we currently use.
One of the features that seemed to be less emphasized due to the impact of swift is the addition of Dynamic Frameworks to iOS 8. They pretty implemented the features that it seems OSX has so its old hat news in terms of a feature to Cocoa, but the support for it on iOS has a few nuances.
To supplement my previous post on Delegation (it seems to be a topic that is troublesome especially to those newer to CS). This is primarily to be cleaner and also provide extra notes.
protocol DelegatorProtocol {
func requiredMedthod()
optional func anotherMethod()
}
class TheDelegator {
var delegate : DelegatorProtocol?
func useRequiredMethod() {
self.delegate?.requiredMethod()
}
}
class TheDelegate : DelegatorProtocol {
func requiredFunction() {
//Required to implement the function.
}
}
As I have been tutoring and helping out with questions. I have noticed that there’s a disconnect between Object Oriented programming and how to apply MVC to it. Here’s a small blurb on MVC and I’ll try to find the links to resources that have helped me out with understanding how MVC works.
Today I learned a valuable lesson. Always use version control at the earliest convenience. This does not mean that at every hour push a commit to github, but rather when you are finished with a large segment of code, don’t forget to commit and push. Commits within a group setting where the code is more fast paced obviously means that commits are faster, but for personal projects, a commit one every few hours and when a feature has been flesh. I am experiencing the sinking feeling of losing 4 hours worth of work because I didn’t push to a version control system. This is because my trusty 4 year old computer has been breathing its last breaths. I am on a new one at this moment and loving every moment of it.
Hello visitors, I’d like to know what I can do to make my posts better! I’m still trying to fix on a style and format.
I’ve decided to postpone a blub on Closures and Blocks until after next week, as a post on network calls and asynchronous processes would be better developed with some more meat alongside a better understanding of concurrency. I hope to do a little blurb on Go and Objective-C for that post as well. Instead I am going to do a blurb on Target-Action, which I have enjoyed using over Delegation.
For a pragmatic example of how Target-Action is used, they are easy to use for local use in NSNotification center. Target-Actions work because of selectors Selectors as an argument is essentially a string, with the method name with an optional semicolon at the end of it (this semicolon is used only if the method takes a parameter). They are coupled with NSNotification center because they allow methods to be executed from various responders (because NSNotification center is one-to-many way of passing information and data). Here’s an example of a taget-action funtion.
object.targetActionCall(sender: self, selector: "actionMethod:") func actionMethod(sender: AnyObject!) {
//This is code!
}
My classmates have been having some problems with Autolayout, so I decided to write an article that will help them (and any other who’d stumble upon this blog).
The way I like seeing how to use Autolayout is best described as using simple logical principles to build up a layout. Thus here’s a few modal principles that I believe will help anyone grasp autolayout.
Hello World, I am Leonardo Lee. I am a current student at Code Fellows in the iOS Developer Accelerator. To start I’d like to tell you a bit about myself. I graduated last year from the University of Washington Seattle campus with a BA both Philosophy and Comparative Religion. My studies gravitated around both Metaphysics (especially the Mind) of the West and the East. In my studies I learned about things such as modal logic and Turing machines. Both my majors were interesting fields to study, but it was lacking in the jobs and becoming an academic is nearly impossible (and without job security). I initially went with a internship that closely followed with my major, within the internship I capitalized on my experience with digital sound equipment and media from both University and High School. Unfortunately my internship was cut short and from there I decided to pursue programming, a goal that I thought became more feasible with some of the things I learned at my time in the internship. My only experience prior to last year was a bit of BASIC, SuperCollider, and CSE142. It was during my internship that I was hurtled into learning Javascript to gear up in experimenting with a Node environment hosted on AWS. This was challenging and I was over my head, but I learned that it isn’t as difficult as CSE142 makes it sound. After learning from free resources I eventually stumbled upon programming bootcamps, from there I learned about Code Fellows, and from there it has taken me into the programming camp where I am typing about this today.